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Create Your Magic Online Account. Dive into the world of Magic Online and discover the depth of everything Magic has to offer with thousands of cards and over a dozen formats. A Magic Online account costs $9.99 USD and includes over 800 cards to jumpstart your collection. Magic The Gathering Overview. Magic The Gathering Free Download for PC is a computer game published by MicroProse in April 1997 based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. Magic: The Gathering is an old Windows XP/98/95 fantasy strategy game, developed by MicroProse Software, designed by Todd Bilger, David Etheridge, Ned Way and published by MicroProse Software in 1997. Magic: The Gathering was turn-based strategy. It's available for download.
The phenomenal success of Wizards of the Coast's Magic collectible card game is unparalleled in card gaming history. Although it stands to reason that computer games based upon this property would probably be a success, an automatic assumption of accomplishment is not always warranted (see Magic: The Gathering - Battlemage). However, in the case of Magic: The Gathering for Windows, MicroProse has cast a successful spell.
The guts of this title consist of the card game itself, populated with almost 400 actual Magic cards that can be used in play. Cards are used to cast spells, and most spells are split by color: White magic enables healing and protection, Red magic is fueled by the power of fire and earth, Blue magic is drawn from the strength of air and water, Green magic is spawned from the force of nature, and Black magic is bred from the might of death and decay. Each color has a specific type of land, called Mana, which must be used to supply power of the correct color to cast any spell. There are also colorless Artifact cards, which can be powered by any color combination of Mana. The player will also find twelve special cards created especially for this product, called the Astral Set, which do not appear in printed card format.
There are a couple of different varieties of gaming available in Magic: The Gathering, although they are all geared toward playing the card game itself. First, the player can simply play the card game against opponents sporting different decks. Players can duel in single-match mode against one opponent, or in a ladder-style tournament against a collection of opponents. To aid the player in building a killer deck, a Deck Builder utility is also included with the product, enabling the player to add cards to or delete cards from his deck. Decks created in this way can be saved, and tested against the decks of the AI opponents. For those of a more adventurous ilk, an RPG-like adventure game is also included. The player's responsibility is to travel the world of Shandalar, dueling creatures and wizards for control of the magical land. As play progresses, the player will discover new cards hidden on the map, as well as have the opportunity to buy those of his choosing. He will encounter dungeons and crypts populated by monsters of different varieties, each equipped with a deck of Magic cards accentuating strengths in certain types of magic. When an enemy is encountered, the player will be taken to the Duel screen to fight the battle.
Overall, this is an exceptional game with a few, very minor difficulties that do not detract from the finished product. MicroProse has done an outstanding job in translating what is a very difficult and complex game into a product that is accessible for both novices and experts alike.
Graphics: Although I have heard a few complaints about the graphics used for the adventure map of Shandalar, the average player will not spend enough time there to be concerned with this. The graphics in the Duel portion of this game are remarkable, with some cards showing a real, 3D look in 16-bit graphics mode.
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Sound: The sound is occasionally scratchy, and it sounds to me as though some sounds play louder than others. However, this is a minor quibble.
Enjoyment: For anyone who enjoys the challenges of a magical, mystical world, this is an ideal product. Anyone who is already a fan of the Magic card game should absolutely adore this product.
Replay Value: Replay value is high, because of several factors. The player can select from numerous opponents to battle in tournament fashion, and the world of Shandalar is regenerated anew at the start of each new game.
The eponymous Magic: The Gathering is quite easily the best adaptation of the collectible card game you will ever play. While it adds an adventure storyline aspect to the game, it doesn't sacrifice the heart of the card game upon which it is based.
Essentially, the game features to main play modes - 'World' and 'Duel'.
Duel mode consists of a quick match or series of matches against your opponent using one of many prebuilt decks or using one of your own design. You can choose from a comprehensive collection of Alpha, Beta, Unlimited, Revised, and 4th Edition core sets, as well as the Arabian Nights, Antiquities, Legends, and The Dark expansions. Alternatively, Duel mode can be played as a sealed deck format tournament, starting with six sealed starter boxes or booster packs of your choosing.
World mode is the story campaign of the game. You find yourself in the world of Shandalar where five wizards, one from each of the governing colours of MTG, are conspiring to raise a great evil. It is up to you to prevent them from bringing destruction to the world. You start with a basic deck of one or more colours, depending on the difficulty level you choose upon starting the game. Cards are won by ante, found, earned through quests, etc.
The user interface while dueling can seem a little convoluted at first, but handles the play mechanics of the card game well - players familiar with the Magic: The Gathering card game will feel right at home once they get used to this UI. Players unfamiliar with the card game may have a slightly hard time getting into and learning the game but an interactive Tutorial has been included to facilitate this.
People who downloaded Magic: The Gathering have also downloaded:
Magic: The Gathering - Battlegrounds, Warcraft 3: Reign of Chaos, Lord of the Rings, The: The Battle for Middle Earth II, Magic: The Gathering: BattleMage, Lord of the Rings, The: Battle for Middle-Earth, Warcraft 2, Age of Empires 2: The Age of Kings, Magic & Mayhem (a.k.a. Duel: The Mage Wars)
Magic: The Gathering - Battlegrounds, Warcraft 3: Reign of Chaos, Lord of the Rings, The: The Battle for Middle Earth II, Magic: The Gathering: BattleMage, Lord of the Rings, The: Battle for Middle-Earth, Warcraft 2, Age of Empires 2: The Age of Kings, Magic & Mayhem (a.k.a. Duel: The Mage Wars)
As in the original collectible fantasy card game from Wizards of the Coast, Inc., players of this online virtual version select a duelist and two of five deck colors in an effort to defeat rivals by reducing their life to zero. The game offers a single-player Quest Mode divided into six chapters, each offering up to 15 individual quests. Quests consist of duels between rival opponents, mini-bosses, and bosses that hold under their power a specific creature or spell. By defeating powerful enemies, players can acquire magic artifacts to help in battle, along with new spells and monsters to summon. Online support includes a worldwide ranking and record-keeping function, downloadable content such as clothing and accessories for onscreen duelists, special tournaments, forums, voice chat, an active friends list, and more.
It's telling that the manual for Magic the Gathering: Battlegrounds opens with a list of ways it differs from the Magic card game. It takes about thirty bullet points to explain the obvious fact that they have almost nothing in common. The card game consists of mulling over a hand of randomly drawn cards and using them to counter whatever cards your opponent has played. It's simple, elegant, and -- with the number of unique cards at nearly 6,000 and counting -- extremely varied. But Battlegrounds, a fast-paced action game that demands mad twitch skills, is none of these things.
The gameplay consists of running around your side of a little board, plopping down monsters that trundle dutifully to the other side to attack the enemy wizard, and then zap back to their starting point to do it again. If there are other creatures over there, they trade blows in a rough approximation of Magic's blocking. You're limited to five creatures at a time, which presumably lets you focus on casting enchantments to buff your creatures and sorcery spells like blue counter-spells, red zaps, and black life drains. But you also have to replace killed creatures, gather dropped mana, whack incoming creatures with your staff, and activate your shield to prevent damage. As if you didn't have enough to do already, you're encouraged to repeatedly tap a key to speed up mana regeneration.
The main problem isn't so much the workload, but the interface provided to manage it. There's no provision for mouse support. You use the traditional W-A-S-D interface to steer your wizard around and the I-J-K-L keys to open different parts of your spell book and to cast spells. The U and O keys flip around the different pages for each category of spell.
Since Battlegrounds is a port of an Xbox game, it's clear the interface was designed for a gamepad (the spell slots are even color-coded to correspond to the buttons on an Xbox controller). Only three spells are visible at a time, so it's hard to coordinate how much mana you have in relation to how much you need for different spells. Since you're always limited to ten spells per battle, there's no good reason that each one can't have its own hotkey. Instead, you have a game that re-creates what it must be like to frantically flip through the pages of a spell book while monsters run up and punch you. Perhaps Battlegrounds deserves credit for being realistic.
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This means that Battlegrounds makes it almost impossible, at its current pace, to manage ten spells at a time. Your options are very limited, unless you feel like memorizing arcane combos like K-O-L to drop a gorilla and then I-J-J to cast Giant Growth on it and I-L-J to pop off a quick Untamed Wilds for extra mana for your Silverback gorilla (I-K-J on the keyboard), with a close eye on your Tranquility enchantment destroying spell (I-L-K) depending on what the other wizard is doing. It really is an abysmal game-scuttling way to design an interface.
However, as a quick-and-dirty fighting game in which each wizard has just a couple of spells, it's manageable. The arcade mode, in which you choose a wizard and fight a series of opponents to unlock later wizards, is an example of how you can approach it as a streamlined fighting game. In fact, many of the missions in the campaign mode are like puzzles you solve by crafting your spell book before a fight.
There are only fourteen spells for each of the five colors of mana. You can combine two colors, but dual-colored spell books are often being beaten before they can get underway. This makes Battlegrounds less of a game you win by on-the-fly thinking and more of a game you win by building a strategy around a few spells and then relying on your reflexes. Fms flight simulator windows 10. This means multiplayer games are fast, furious, and often won before they've even begun.
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The graphics are serviceable, with a 3D engine doing a decent job of rendering a range of creatures from sniveling little goblins to large flapping dragons to old Magic standbys like Sengir vampires, Llanowar elves, and Mahamoti djinns. The backgrounds are nicely detailed and animated, but have no bearing on the gameplay. The view zooms in and out as the wizards move around. While this works in a game like Star Control where the two-player ships are the only things you really need to see, here it makes it difficult to keep track of your support creatures and the mana that you have to pick up.
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Battlegrounds is ultimately an ill-conceived attempt to bring the Magic card game license to a PC action game. It goes halfway towards inventing a new genre, but it can't decide whether to invent the action-RTS or the tactical-fighting game, so it ends up just awkwardly defying any sort of established gameplay conventions.
Magic The Gathering Game Download 1997
People who downloaded Magic: The Gathering - Battlegrounds have also downloaded:
Magic: The Gathering, Magic: The Gathering: BattleMage, Lord of the Rings, The: The Battle for Middle Earth II, Lord of the Rings, The: Battle for Middle-Earth, Magic & Mayhem 2: The Art of Magic, Majesty: Gold Edition, Lord of the Rings, The: War of the Ring, Warcraft 3: Reign of Chaos
Magic: The Gathering, Magic: The Gathering: BattleMage, Lord of the Rings, The: The Battle for Middle Earth II, Lord of the Rings, The: Battle for Middle-Earth, Magic & Mayhem 2: The Art of Magic, Majesty: Gold Edition, Lord of the Rings, The: War of the Ring, Warcraft 3: Reign of Chaos